package com.wisewin.pose.entity.db;

public class UserPhysicalActionScoreDO {
    private int scoreId;
    private int recordId;
    private Integer userId;
    private String bodyPartName;
    private String bodyPartType;
    private Integer motionRangeLeft;
    private Integer motionRangeRight;
    private Integer motionStabilityLeft;
    private Integer motionStabilityRight;
    private Integer motionSymmetry;

    // Getters and Setters
    public int getScoreId() {
        return scoreId;
    }

    public void setScoreId(int scoreId) {
        this.scoreId = scoreId;
    }

    public int getRecordId() {
        return recordId;
    }

    public void setRecordId(int recordId) {
        this.recordId = recordId;
    }

    public Integer getUserId() {
        return userId;
    }

    public void setUserId(Integer userId) {
        this.userId = userId;
    }

    public String getBodyPartName() {
        return bodyPartName;
    }

    public void setBodyPartName(String bodyPartName) {
        this.bodyPartName = bodyPartName;
    }

    public String getBodyPartType() {
        return bodyPartType;
    }

    public void setBodyPartType(String bodyPartType) {
        this.bodyPartType = bodyPartType;
    }

    public Integer getMotionRangeLeft() {
        return motionRangeLeft;
    }

    public void setMotionRangeLeft(Integer motionRangeLeft) {
        this.motionRangeLeft = motionRangeLeft;
    }

    public Integer getMotionRangeRight() {
        return motionRangeRight;
    }

    public void setMotionRangeRight(Integer motionRangeRight) {
        this.motionRangeRight = motionRangeRight;
    }

    public Integer getMotionStabilityLeft() {
        return motionStabilityLeft;
    }

    public void setMotionStabilityLeft(Integer motionStabilityLeft) {
        this.motionStabilityLeft = motionStabilityLeft;
    }

    public Integer getMotionStabilityRight() {
        return motionStabilityRight;
    }

    public void setMotionStabilityRight(Integer motionStabilityRight) {
        this.motionStabilityRight = motionStabilityRight;
    }

    public Integer getMotionSymmetry() {
        return motionSymmetry;
    }

    public void setMotionSymmetry(Integer motionSymmetry) {
        this.motionSymmetry = motionSymmetry;
    }
}